![]() Note: This requires the availability of the mesh in its rest state, ie. Performance in Max 2018 is very good, however for 2016/17, it can be sluggish for high res geometries, it is advisable to simply disable the modifier while you tweak the target, once happy, then you can re-enable the MirrorMorph modifier. Modify your target and the mirrored result is updated live, not like some static, dead end mirror/skinwrap method. ![]() ![]() The geometry's form/shape should be symmetrical (pivot centred) but vertex distribution does not have to be symmetrical, as can be seen with model with one eyebrow. The Form/Shape is mirrored, not the geometry itself or vert IDs as this would render the targets useless. This MCG will mirror the form of your geometry across an axis for creating morph targets.
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